
Playstudio 11.2.2 Beta
A downloadable platform for Windows, macOS, and Linux
What is Playstudio?
A 2D online playground where you make an avatar, explore games, and play with friends.
This is a public beta. Server capacity is currently limited to 8 concurrent players worldwide while we finalize infrastructure.
Join In
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Go to Settings → Log Out → Sign Up
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Pick a username (or, we’ll give you one)
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Please keep it clean, bad names = instant ban
Multiplayer
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Up to 8 players per session
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Loads in 4–20 seconds depending on your internet
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We’re working on bigger, faster servers
Controls
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Move: WASD / Arrow Keys
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Gears: 1, 2, 3… (more coming soon!)
The Crew
- @Mechabytes – Lead, Art, Extra Code
- @Death1010 – Lead Code, Multiplayer
- @blocc12e - Secondary Lead Code
| Updated | 16 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Release date | Nov 16, 2021 |
| Author | Nexumis |
| Made with | Scratch |
| Tags | 2D, Character Customization, Controller, Indie, minigames, Multiplayer, Physics, platform, Simple, User Interface (UI) |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Multiplayer | Server-based networked multiplayer |
| Links | Homepage |
Download
Install instructions
How to Install Playstudio:
- For Linux and Windows: Download the itch.io app and search for "Playstudio" or "Mechabytes Software" within the app. Hit install and enable automatic updates to stay up to date.
- For Steam Deck: Unfortunately, the native Linux version doesn't work on Steam Deck. Instead, download the Windows version and unzip it. Add "Playstudio.exe" to Steam, and in the "Compatibility" settings, select the latest version of Proton as your layer. You’ll need to switch from automatic to manual mode to make this change.
Development log
- 11.2.2B Release16 days ago

Comments
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Ratings will open closer to release, feedback welcome in comments during beta.
Thank you for the continued support everyone. It truly means a lot to us.
We're working on the next version.
10.0 beta is NOW OUT!
10.0 beta should be coming June 1 - June 8.
Archived clients will not be downloadable on itch.io anymore.
Over the next few days, I will be updating the assets in the itch.io page. I have a lot of assets to update, so this will take a while.
- Mechabytes
Updating...
april fewlz update is here!!!
Codes are here! :)
We are using Turbowarp's new compiler. We aren't under the Apache license. It is just the compiler's license that is open source. We are closed source.
Hey there! We have a bug where saves say they don't work costume-wise, I can assure you they do work! The system is totally functional and operational.
I'm back.
Updates for the next day or so will be a bit slower than usual.
MacOS support has been canceled, it is confirmed to not even work. Linux and Windows will be our main platforms moving on. Super sorry out there to MacOS users. We promise we'll find a workaround soon.
Game is back up.
Found a bug. Going to update it real quickly.
We now have working moderation in usernames. We will blacklist more words in every update. We're back and you can now download the latest version with username support.
Turbowarp's servers are a bit unstable at the moment, there's nothing we can do when the game comes back up in an hour or two and still has problems. Sorry!
We'll be back up in an hour or two.
We're going to be updating username filtering so the game is offsale for a bit. We take moderation very seriously.
I'm temporarily removing HTML and Linux support. It's too much to update at once, Windows will stay. Sorry! I will try to keep archives up. I support Linux gaming all the way, it's just that as an indie developer it's hard to support 3 platforms at once. I promise when 1.0 release comes out, that is when Linux and HTML support will come back, the game is in it's infancy right now, like- we're still in beta, so this will take a few months.